“…might feel a little familiar.“
Ratchet & Clank have been around for some time and even fans of the franchise were beginning to tire of the usual formula that has been tweaked with new controls and focuses throughout the many sequels. The previous two games in the series have tried to break away from the main series of game with All 4 One focusing on single screen co-op gameplay and Full Frontal Assault focusing on bases and resembled a MOBA in multiplayer. These attempts at mixing up the classic formula weren’t exactly up to the quality that the series has become known for, so here’s Ratchet & Clank: Nexus to return to the classic formula with added gravity based traversal and some new weapons that might feel a little familiar.
"…is calling upon the Q-Force enough to keep the series running?"
Making the next game in the long running Ratchet & Clank series was never going to be an easy task with last year’s All 4 One being a change in the wrong direction and the original formula being used to its fullest by the time A Crack In Time rolled around. So is calling upon the Q-Force enough to keep the series running?